It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are
fading. Humans reached the stars long ago, building a Republic of high technology and universal
emancipation -- and then squandered it, fought over it, and finally lost it. A New Dark Age has
descended upon humanity, for the greatest of civilizations has fallen and now even the stars are
dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds.
In Fading Suns:d20, you become a denizen of the Known Worlds, answering the Emperor's inspiring call of a new frontier -- or
trying to prevent others from doing so. Players can take on any role they desire, from imperious nobles, lords of the planets of the
Known Worlds, to zealous priests from the many sects of the Universal Church, to guild members with secret technology, or aliens
from the many races subjugated under human rule. But enemies are many: jealous nobles, angry priests, greedy merchants,
powerful warlocks, bizarre cults, the genetically altered and a host of other secret enemies.
Fading Suns is a science fiction game of heavy combat, vicious politics, weird occultism, alien secrets and artifacts, and unknown
and un-mapped worlds. And the mystery of why the suns are fading hangs over all.
Fading Suns: d20 requires the use of the Dungeons & Dragons® Players Handbook, Third Edition, published by Wizards of the
Coast®. (see below) |